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January 2, 2013
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Paraibas by Schmiegel Paraibas by Schmiegel
Gems and stuff ignoring any scales - and knowing that.

I love tourmalines.

This image does not look like tourmalines. Their refraction and dispersion is different. However on a trade show I once saw a green/blue/pink set of paraiba tourmalines. They looked so amazing - far better - anyway, I loved them and took them as a maverick to make that image.

The gem shape is based on Cut Diamond by Thingyverse user M_G. (I fixed a problem that interfered with transparency)

Refrained from retouching the stripes on the main faces - seems to be a flaw from remeshing and smoothing in Blender.

Arranged & textured in Blender, rendered using Yafaray (Direct Lighting @ 32 aa samples for speed & noise reduction).

Porting for LuxRender not yet successful as I don't get the writing mapped to the label on the floor …
(but the gems look damn hot in Lux! :) )


P.S.: Would make nice Kunzites too - just need a pleochroism plugin for Blender ... ;)
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:icontimemit:
timemit Featured By Owner Jan 12, 2013  Student Digital Artist
these look gorgeous..nice quality render :clap:
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:iconschmiegel:
Schmiegel Featured By Owner Jan 13, 2013
Thank you! Much appreciated!
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:iconnahojis:
nahojis Featured By Owner Jan 4, 2013
How perfect! Brilliant!
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:iconschmiegel:
Schmiegel Featured By Owner Jan 4, 2013
Thank you! Much appreciated!
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:iconnahojis:
nahojis Featured By Owner Jan 15, 2013
most welcome!
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:iconremem95:
remem95 Featured By Owner Jan 3, 2013
really cool image =)
Did you do something special to reach that kind of dispersion effect as seen on the geen and purple stones?
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:iconschmiegel:
Schmiegel Featured By Owner Jan 4, 2013
Danke Dir :)

Das ganze Bild dreht sich um optische Effekte - ich bin noch auf der Suche nach Pleochroismus, den Rest können gute Renderer inzwischen. :)

I went for Yafaray to render the image because there I can define the amount of dispersion as desired. All 4 gems use the same dispersion value - so here's where the guessing begins:
a) The large stones might show more dispersion as the effect of dispersion is more visible when refracting through slightly rounded faces (added intentionally). Rounding is barely visible for the small stone.
b) The blue stone filters the orange tones, thus dispersion is less visible there.
a)+b) leave green and purple with 'good' dispersion.
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:iconlaxmijayaraj:
LaxmiJayaraj Featured By Owner Jan 3, 2013  Professional Digital Artist
:omg: This looks so original!!! :#1:
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:iconschmiegel:
Schmiegel Featured By Owner Jan 3, 2013
:) Glad you like it!
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:iconorange-1:
Orange-1 Featured By Owner Jan 3, 2013
Fantastic!:-)
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:iconschmiegel:
Schmiegel Featured By Owner Jan 3, 2013
Thank you!
Reply
:iconluxxeon:
LuxXeon Featured By Owner Jan 2, 2013  Professional Digital Artist
This looks great. Did you do the modeling as well? I really like the way that green one on the left looks with the refraction at that angle. Did you try giving Octane a go? I bet this would be an excellent candidate for the PMC kernel to work on. Again, Octane is only as good as your best Nvidia card though. Great work here.
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:iconschmiegel:
Schmiegel Featured By Owner Jan 3, 2013
Thank you - the gem shape was picked from the web. I threw all objects in the scene and textured them my self.
Re Octane: I got a nvidia card in my render machine but I haven't got octane yet to render something for me (have the cude drivers too). But I'm still eager to see a graphics card render power!
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:iconfractalhead:
fractalhead Featured By Owner Jan 2, 2013
well done
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:iconschmiegel:
Schmiegel Featured By Owner Jan 3, 2013
Thank you :)
Reply
:iconfractalhead:
fractalhead Featured By Owner Jan 3, 2013
my pleasure
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:iconkuzy62:
kuzy62 Featured By Owner Jan 2, 2013  Hobbyist Digital Artist
Excellent!!!
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:iconschmiegel:
Schmiegel Featured By Owner Jan 3, 2013
Thank you :)
Reply
:iconvickym72:
VickyM72 Featured By Owner Jan 2, 2013  Hobbyist Digital Artist
Very nice! :clap:
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:iconschmiegel:
Schmiegel Featured By Owner Jan 3, 2013
Thank you - glad you like it! :)
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