An attempt to model an alpine/himalayan inspired mineral group. E. g. Adular, Smoky Quartz & Apatite.
Playing with textures.
TopMod - Meshlab - Blender - Luxrender.
The render is incomplete - nevertheless it took 2 days. I interrupted it though as the scene wasn't satisfying. It's hard to take good pictures of minerals but it's also hard to get a good render. Also the materials didn't turn out the way I wanted - the pinkish apatite was intended to have a 'cloudy' inside.
With my current setup it takes several hrs though for the scene to reveal texture details - so tweaking them isn't possible. So that's it with this one.
This is awesome, I used to collect minerals when I was a kid, looking at this makes me flash back to being obsessed over all the interesting colours and shapes of crystals.
PS: If you want, I could either try to help you render this by sending me the Lux files I'd need to continue from this point (.flm I think). I have 16 cores available for rendering.
Thank you!
If I redo it to be really happy with the results I'll definitely consider that!