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Specimen by Schmiegel Specimen by Schmiegel
An attempt to model an alpine/himalayan inspired mineral group.
E. g. Adular, Smoky Quartz & Apatite.

Playing with textures.

TopMod - Meshlab - Blender - Luxrender.

The render is incomplete - nevertheless it took 2 days.
I interrupted it though as the scene wasn't satisfying. It's hard to take good pictures of minerals but it's also hard to get a good render. Also the materials didn't turn out the way I wanted - the pinkish apatite was intended to have a 'cloudy' inside.

With my current setup it takes several hrs though for the scene to reveal texture details - so tweaking them isn't possible. So that's it with this one.
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:iconal1babaa:
al1babaa Featured By Owner Oct 8, 2013  Professional Artist
Nice a great render - the mesh modeling is very interesting :-)
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:iconschmiegel:
Schmiegel Featured By Owner Oct 8, 2013
Thank you - tried to simulate/fake cleavage using flat cuboids
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:iconbronze4u:
bronze4u Featured By Owner Feb 11, 2013  Professional Artist
Pretty good rendering, but it does look fake still.. maybe a bit more work on the white area?
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:iconschmiegel:
Schmiegel Featured By Owner Feb 12, 2013
Thank you, yes - it actually lacks all the surface patterns & bumps crystals normally would have.
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:iconjason-c:
Jason-C Featured By Owner Jan 29, 2013  Hobbyist Digital Artist
This is awesome, I used to collect minerals when I was a kid, looking at this makes me flash back to being obsessed over all the interesting colours and shapes of crystals. :)
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:iconschmiegel:
Schmiegel Featured By Owner Jan 30, 2013
I'm still obsesse :)

Thank you!
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:iconorange-1:
Orange-1 Featured By Owner Jan 14, 2013
Fantastic!:-)
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:iconschmiegel:
Schmiegel Featured By Owner Jan 14, 2013
Thank you :)
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:iconnic022:
nic022 Featured By Owner Jan 14, 2013
Excellent, shapes and materials
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:iconschmiegel:
Schmiegel Featured By Owner Jan 14, 2013
Thanks!
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:iconluxxeon:
LuxXeon Featured By Owner Jan 13, 2013  Professional Digital Artist
PS: If you want, I could either try to help you render this by sending me the Lux files I'd need to continue from this point (.flm I think). I have 16 cores available for rendering.
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:iconschmiegel:
Schmiegel Featured By Owner Jan 14, 2013
Thank you, that's very kind of you!
If I redo it to be really happy with the results I'll definitely consider that!
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:iconluxxeon:
LuxXeon Featured By Owner Jan 13, 2013  Professional Digital Artist
This is looking really good. The materials appear very close, if not right on, to what you would expect to see of them in the real world. I can already see refractive caustics appearing, as well as some dispersion. 2 days, though seems pretty long. What kind of processor does your render machine have? Might wanna consider network rendering or upgrading the processor in the future if you plan on using Lux more often. What amount of samples did it take to achieve this result so far?
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:iconschmiegel:
Schmiegel Featured By Owner Jan 14, 2013
Thank you - I was rendering 2 days on a Intel Core Duo and added one day via networking a Quad Core whatever Mac.
Luxrender says something about 980.00 S/p (if that tells about the samples)
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:iconluxxeon:
LuxXeon Featured By Owner Jan 14, 2013  Professional Digital Artist
Yeah, S/p is samples per pixel. For a totally clean result on this kind of image, with these materials, you'll probably be looking at about 2000 s/p or perhaps more.
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:iconfractalhead:
fractalhead Featured By Owner Jan 13, 2013
well done
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:iconschmiegel:
Schmiegel Featured By Owner Jan 14, 2013
Thank you :)
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:iconfractalhead:
fractalhead Featured By Owner Jan 15, 2013
my pleasure
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January 13, 2013
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